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DOM : make the ball move by clicking the field

<!DOCTYPE HTML>
<html>

<head>
  <meta charset="utf-8">
  <style>
    #field {
      width: 200px;
      height: 150px;
      border: 10px solid black;
      background-color: #00FF00;
      position: relative;
      overflow: hidden;
      cursor: pointer;
    }

    #ball {
      position: absolute;
      left: 0;
      top: 0;
      width: 40px;
      height: 40px;
      transition: all 1s;
    }
  </style>
</head>

<body style="height:2000px">

  Click on a field to move the ball there.
  <br>


  <div id="field">
    <img src="https://en.js.cx/clipart/ball.svg" id="ball"> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  </div>

  <script>
    field.onclick = function(event) {
//MIN : its onclick of the field, since the user is going to click inside the field to move
      // window-relative field coordinates
      let fieldCoords = this.getBoundingClientRect();
//MIN : so that it uses this to get the object
//MIN : getting a bounding client rectangle

      // the ball has position:absolute, the field: position:relative
      // so ball coordinates are relative to the field inner left-upper corner
      let ballCoords = {
        top: event.clientY - fieldCoords.top - field.clientTop - ball.clientHeight / 2,
        left: event.clientX - fieldCoords.left - field.clientLeft - ball.clientWidth / 2

/*MIN : clientX / Y by the actual pointer of mouse, fieldCoords from the most left / top point of the document to the start point of black field border, clientLeft to abstract the border thickness itself and abstracting clientH/W to place the ball point to be the middle of the image*/
      };

      // prevent crossing the top field boundary
      if (ballCoords.top < 0) ballCoords.top = 0;

      // prevent crossing the left field boundary
      if (ballCoords.left < 0) ballCoords.left = 0;


      // // prevent crossing the right field boundary
      if (ballCoords.left + ball.clientWidth > field.clientWidth) {
        ballCoords.left = field.clientWidth - ball.clientWidth;
      }

      // prevent crossing the bottom field boundary
      if (ballCoords.top + ball.clientHeight > field.clientHeight) {
        ballCoords.top = field.clientHeight - ball.clientHeight;
      }

      ball.style.left = ballCoords.left + 'px';
      ball.style.top = ballCoords.top + 'px';
    }
  </script>

</body>
</html>

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